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Human-Computer Interaction. Development Process
Sears A., Jacko J.A. (eds.)
Издательство CRC Press, 2009, -384 pp.We are pleased to offer access to a select set of chapters from the second edition of The Human–Computer Interaction Handbook. Each of the four books in the set comprises select chapters that focus on specific issues including fundamentals which serve as the foundation for human–computer interactions, design issues, issues involved in designing solutions for diverse users, and the development process.
While human–computer interaction (HCI) may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. The resulting interdisciplinary research has produced important outcomes including an improved understanding of the relationship between people and technology as well as more effective processes for utilizing this knowledge in the design and development of solutions that can increase productivity, quality of life, and competitiveness. HCI now has a home in every application, environment, and device, and is routinely used as a tool for inclusion. HCI is no longer just an area of specialization within more traditional academic disciplines, but has developed such that both undergraduate and graduate degrees are available that focus explicitly on the subject.
The HCI Handbook provides practitioners, researchers, students, and academicians with access to 67 chapters and nearly 2000 pages covering a vast array of issues that are important to the HCI community. Through four smaller books, readers can access select chapters from the Handbook. The first book, Human– Computer Interaction: Fundamentals (/file/1743716/), comprises 16 chapters that discuss fundamental issues about the technology involved in human–computer interactions as well as the users themselves. Examples include human information processing, motivation, emotion in HCI, sensor-based input solutions, and wearable computing. The second book, Human–Computer Interaction: Design Issues (/file/1745127/), also includes 16 chapters that address a variety of issues involved when designing the interactions between users and computing technologies. Example topics include adaptive interfaces, tangible interfaces, information visualization, designing for the web, and computer-supported cooperative work. The third book, Human–Computer Interaction: Designing for Diverse Users and Domains (/file/1745123/), includes eight chapters that address issues involved in designing solutions for diverse users including children, older adults, and individuals with physical, cognitive, visual, or hearing impairments. Five additional chapters discuss HCI in the context of specific domains including health care, games, and the aerospace industry. The final book, Human–Computer Interaction: The Development Process (/file/1745119/), includes fifteen chapters that address requirements specification, design and development, and testing and evaluation activities. Sample chapters address task analysis, contextual design, personas, scenario-based design, participatory design, and a variety of evaluation techniques including usability testing, inspection-based techniques, and survey design.Visual Design Principles for Usable Interfaces: Everything Is Designed: Why We Should Think Before Doing.
Global/Intercultural User Interface Design.
Conversational Speech Interfaces and Technologies.
Multimedia User Interface Design.
Multimodal Interfaces.
Adaptive Interfaces and Agents.
Mobile Interaction Design in the Age of Experience Ecosystems.
Tangible User Interfaces.
Achieving Psychological Simplicity: Measures and Methods to Reduce Cognitive Complexity.
Information Visualization.
Groupware and Computer-Supported Cooperative Work.
HCI and the Web.
Human-Centered Design of Decision-Support Systems.
Online Communities.
Virtual Environments.
Human-Computer Interaction Viewed from the Intersection of Privacy, Security, and Trust.
While human–computer interaction (HCI) may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. The resulting interdisciplinary research has produced important outcomes including an improved understanding of the relationship between people and technology as well as more effective processes for utilizing this knowledge in the design and development of solutions that can increase productivity, quality of life, and competitiveness. HCI now has a home in every application, environment, and device, and is routinely used as a tool for inclusion. HCI is no longer just an area of specialization within more traditional academic disciplines, but has developed such that both undergraduate and graduate degrees are available that focus explicitly on the subject.
The HCI Handbook provides practitioners, researchers, students, and academicians with access to 67 chapters and nearly 2000 pages covering a vast array of issues that are important to the HCI community. Through four smaller books, readers can access select chapters from the Handbook. The first book, Human– Computer Interaction: Fundamentals (/file/1743716/), comprises 16 chapters that discuss fundamental issues about the technology involved in human–computer interactions as well as the users themselves. Examples include human information processing, motivation, emotion in HCI, sensor-based input solutions, and wearable computing. The second book, Human–Computer Interaction: Design Issues (/file/1745127/), also includes 16 chapters that address a variety of issues involved when designing the interactions between users and computing technologies. Example topics include adaptive interfaces, tangible interfaces, information visualization, designing for the web, and computer-supported cooperative work. The third book, Human–Computer Interaction: Designing for Diverse Users and Domains (/file/1745123/), includes eight chapters that address issues involved in designing solutions for diverse users including children, older adults, and individuals with physical, cognitive, visual, or hearing impairments. Five additional chapters discuss HCI in the context of specific domains including health care, games, and the aerospace industry. The final book, Human–Computer Interaction: The Development Process (/file/1745119/), includes fifteen chapters that address requirements specification, design and development, and testing and evaluation activities. Sample chapters address task analysis, contextual design, personas, scenario-based design, participatory design, and a variety of evaluation techniques including usability testing, inspection-based techniques, and survey design.Visual Design Principles for Usable Interfaces: Everything Is Designed: Why We Should Think Before Doing.
Global/Intercultural User Interface Design.
Conversational Speech Interfaces and Technologies.
Multimedia User Interface Design.
Multimodal Interfaces.
Adaptive Interfaces and Agents.
Mobile Interaction Design in the Age of Experience Ecosystems.
Tangible User Interfaces.
Achieving Psychological Simplicity: Measures and Methods to Reduce Cognitive Complexity.
Information Visualization.
Groupware and Computer-Supported Cooperative Work.
HCI and the Web.
Human-Centered Design of Decision-Support Systems.
Online Communities.
Virtual Environments.
Human-Computer Interaction Viewed from the Intersection of Privacy, Security, and Trust.